《生化危机6》制作组访谈
:CAPCOM给生6带来哪些变化
发布时间:2026-04-27 17:24:02
PSB: The 生化生带Resident Evil fanbase is a particular passionate one and isn’t afraid to voice its concerns when it doesn’t approve of the direction you take with a game. Is it frustrating trying to keep them happy?
Kobayashi: The way I always think of it is that if Resident Evil represents a child, then the fans and us as creators are the two parents. The resulting games are like the children that are born between both of us. And just like real parents, you’re not always going to agree on what is best for raising that child.
Now, we do always have our ear to the ground and listen to what the fans are saying and we try to take that into account when we’re making the game. But it’s our job to create a new gaming experience and to offer them something that’s fresh and challenging. We want to make sure that what we do pleases them but the initial reaction might not always be positive. We do listen to the fans but we can’t be beholden to them at every turn or I don’t think we’ll ever make progress in terms of the series’ development.
Q:生化系列的老玩家们极其热情,
PSB: At the beginning of development,危机 do you start out with a story, or do ideas for gameplay and set pieces come first?
Sasaki: I try and get a bunch of different situations in my mind – things that I want to see happening in the game – and they’re usually not connected at all. It’s independent of any story at that stage. For example, with this game when we started, the image I had in my mind was the one of Chris and Leon pointing their guns at each other. That was a cool thing that I wanted to see, but I hadn’t even thought about where the story would be at that point. I just thought that’s a cool thing I wanted in the game – how do we make that happen? How can we make a really cool story around that, and add horror elements and make it work?
Q
: 在开发初期,将关卡设计和游戏设计无缝地合并起来,制作组访电影感官世界在线观看然后我们就想该怎样设计一个很棒的变化故事、我们希望REnet能帮助玩家坚持完成这个游戏(-_-)。生化生带我们也试着在制作游戏时去考虑这些建议。危机在开发初期,制作组访我们是变化会听取玩家们的建议,在DLC之前玩家们会花一段时间在目前的生化生带游戏上 。但是危机因此我们在游戏中设计了一个叫做REnet的东西。这样我想在游戏开发上我们不会有什么进展的制作组访。完成的变化游戏就像是两者所生的孩子,起初这些东西是生化生带电影感官世界在线观看跟剧情毫无关联的。
我们一直以来都在听取玩家们的危机想法 ,就目前的制作组访游戏来说,但是我们不能被时时刻刻牵制着,那么粉丝和我们制作者就是父母(谁是母的你们知道了吧),但是最初的反应并不总是正面的 。有一点点担心
。Chris和Leon拿枪互相指着对方的画面就显现在了我的小脑袋瓜里